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Moxonomy

Eldrazi Conscription

Kindred Enchantment — Eldrazi Aura8 generic mana

The number is the trick. An Aura that grants +10/+10 turns almost any creature into a serious threat given trample, which means the eight mana up front buys you a single combat step that ends the game rather than a permanent advantage. Annihilator 2 is the insurance: even if the enchanted creature gets blocked or chumped, the attack still strips two permanents off the defender, so the swing is punishing whether or not the damage connects. That layered overkill is what makes it a tutor target rather than a hardcast: this is the payoff for Sovereigns of Lost Alara, which fetches it straight onto an attacker mid-combat and sidesteps the prohibitive cost entirely. Hardcast, the Aura suffers the usual two-card-disadvantage problem any big Aura carries, since killing the creature in response eats the enchantment too. Cheated in, it becomes a finisher that asks only that you connect. The annihilator clause is also the cruel part of the design: the defending player chooses what to sacrifice, but losing two permanents per attack erodes their board faster than they can rebuild it, so even a stalled game tilts decisively the moment this resolves on something that can swing.

Eldrazi Conscription (sld)
SLD · #1218rare
Pricing
Normal: $15.69
Foil: $15.62
Oracle Text

Rules text

Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

5 sets
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