Elder Cathar
A combat trade that pays you back, sized to the tribe it was built around. The death trigger turns every block, chump, or sacrifice into a permanent stat boost: one counter onto anything you control, doubled to two if the recipient happens to be a Human. That conditional is the whole design logic. The 2/2 contributes nothing while alive; its value is deferred until it dies, which makes it a creature you want to spend rather than protect. In a deck of mostly Humans, it converts a body you were going to lose anyway into a top-up that lands when you most want it: after an attack steps into a profitable block, or after a sacrifice outlet eats it for value. The trigger rewards a board you intend to keep, not one about to be swept; a symmetrical wrath kills the recipient alongside the source, leaving no valid target, so the counters matter most when the trade is one-sided. The reward scales with how committed you are to the tribe: a five-color goodstuff pile gets one counter and shrugs, while a dedicated Human shell gets a sticky two-counter raise that keeps the curve climbing after the swing. It belongs to an early-era school of tribal commons that asked you to lean all the way into a creature type rather than splash it, rewarding the narrow build over the flexible one.


