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Moxonomy

Elder Cathar

Creature — Human Soldier2 generic manaWhite mana

A combat trade that pays you back, sized to the tribe it was built around. The death trigger turns every block, chump, or sacrifice into a permanent stat boost: one counter onto anything you control, doubled to two if the recipient happens to be a Human. That conditional is the whole design logic. The 2/2 contributes nothing while alive; its value is deferred until it dies, which makes it a creature you want to spend rather than protect. In a deck of mostly Humans, it converts a body you were going to lose anyway into a top-up that lands when you most want it: after an attack steps into a profitable block, or after a sacrifice outlet eats it for value. The trigger rewards a board you intend to keep, not one about to be swept; a symmetrical wrath kills the recipient alongside the source, leaving no valid target, so the counters matter most when the trade is one-sided. The reward scales with how committed you are to the tribe: a five-color goodstuff pile gets one counter and shrugs, while a dedicated Human shell gets a sticky two-counter raise that keeps the curve climbing after the swing. It belongs to an early-era school of tribal commons that asked you to lean all the way into a creature type rather than splash it, rewarding the narrow build over the flexible one.

Elder Cathar (isd)
ISD · #12common
Pricing
Normal: $0.11
Foil: $0.12
Oracle Text

Rules text

When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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