Elanor Gardner
Fixing is usually a spell you cast or a land you play; here it is a reward loop bolted onto a body. The token it makes on arrival is not just incidental value: it is the fuel for the end-step trigger, so a fresh copy walks in already halfway to fetching a basic. The condition is strict, though. The Food has to actually die for the land to come, which means you need a sacrifice outlet or a reason to gain the three life, and the ramp only fires once per turn no matter how many Food you feed the graveyard. That gating is what keeps a repeatable land-into-play effect stapled to a green four-drop from running away: it is one basic, tapped, at the end of your own turn, contingent on spending a resource you had to build first. What sets this apart from a plain ramp creature is that it braids two systems (Food generation and land acceleration) into a single card that wants both engines running at once, rewarding decks already invested in sacrifice value rather than just decks that want to hit their land drops. The 2/4 frame is deliberately defensive, a body that survives long enough to keep the loop turning rather than one built to attack, which tells you exactly which half of the card is the point.

