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Ekundu Cyclops

Creature — Cyclops3 generic manaRed mana

A 3/4 body is, on its own, a perfectly serviceable wall: hard to trade down with, big enough to block most early aggressors and survive. The drawback inverts that profile. The moment any other creature you control swings, this one is conscripted into the attack whether you want it there or not, and a 3/4 that cannot stay home is a far worse blocker than a 3/4 that can. This is the old-school design discipline of the "must attack" downside: Wizards priced a slightly-above-rate body and clawed back the cost by stripping you of the choice to hold it back. The friction lives in the timing. You decide which of your creatures attack, but you do not decide whether the Cyclops joins; it follows. So the card punishes the very thing aggressive red decks want to do, attacking every turn, by surrendering a blocker each time they do it. It rewards the patient line instead: sitting on defense until you can alpha strike behind it, which is the opposite tempo from where its color identity usually lives. What you actually own here is a creature whose value is almost entirely a function of when you choose to swing with everything else, a constraint that reads as a single clause but plays as a recurring decision about whether you can afford to give up the wall.

Ekundu Cyclops (mir)
MIR · #171common
Pricing
Normal: $0.12
Foil:
Oracle Text

Rules text

If a creature you control attacks, this creature also attacks if able.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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