Eivor, Battle-Ready
The attack trigger inverts the usual Equipment payoff. Normally the swords make one creature bigger and you connect for the extra damage; here the Equipment count is the damage, dealt straight to each opponent and immune to combat entirely. Chump-blocking does nothing to the reach hit. That splits the threat into two clocks a defender has to answer independently: a five-power vigilant body they can trade with, and a burn number that fires the instant the attack is declared and cares nothing for whether the swing connects. Vigilance keeps blockers honest without conceding defense, and haste starts both clocks the turn it lands. The design tension is that the burn portion wants a wide, cheap Equipment pile to inflate the count while the body wants expensive gear to keep pushing through blockers, and those two builds pull in opposite directions. Lean into the count and the attack trigger stops being incidental scaling: it becomes a way to close from behind a stalled board, because the damage lands on declaration whether or not the body survives the combat step it entered. The attacker still has to be sent in and can still be blocked or killed, but the reach hit is already spoken for by then. That is the rare corner where a go-wide Equipment shell wins on a number rather than on combat math, which is what makes this a finisher for the archetype instead of just another mid-curve beater with a pair of keywords.
