Eerie Interlude
A blink spell built for width, not for a single creature. Where most flicker effects target one permanent to reset its enter-the-battlefield trigger, this one exiles any number of your creatures at once and returns them all at the next end step, which reframes it from a value engine into a defensive shield. The whole board vanishes in response to a wrath, a targeted removal spell, or a hostile sacrifice edict, then reappears untouched after the danger has resolved and the turn is winding down. The instant-speed timing is what does the work: hold it up, and the answer to your opponent's answer sits in your hand until the exact moment they commit. As a byproduct, every creature you exile re-triggers its enters-the-battlefield ability on return, so a board of value creatures pays a second dividend on top of dodging the sweeper. The cost of that flexibility is real, though: the creatures leave and return under their owner's control, so anything currently attacking is removed from combat, any Auras or counters fall off, and the bounce is not optional for the creatures you name. It is a protective misdirection first and a value multiplier second, and the two modes rarely conflict because the same window that saves your board is the window that reloads your triggers.





