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Moxonomy

Edge of the Divinity

Enchantment — AuraWhite or Black mana

The reward is structural, not just numerical. A hybrid aura that any white or black creature can wear, it pays out differently depending on which color the host turns out to be: a white creature gains the durability of +1/+2, a black creature the aggression of +2/+1. The total stat boost is identical in size; the distribution is what shifts, and that is the whole design wager. The card lives in the corner of the color pie where white and black share a vocabulary, and it asks the deck to populate that corner. A monocolored creature gets one bonus or the other. A creature that is somehow both white and black gets both at once, stacking +1/+2 and +2/+1 into a single aura's worth of body, which is the upside that lifts this past a generic pump. Cheap creature auras have always fought the same headwind of card disadvantage: spend two cards to make one, and a removal spell two-for-ones you. The single-pip hybrid cost is the concession that keeps it playable, low enough that the tempo math can come out ahead in a fast deck built to apply pressure before the punish lands. This rewards committing to the white-black aggressive overlap specifically, not a flexible goodstuff card wearing two colors of paint.

Edge of the Divinity (eve)
EVE · #87common
Pricing
Normal: $0.40
Foil: $3.41
Oracle Text

Rules text

Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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