Edea, Possessed Sorceress
Threaten effects have always been a gamble: you borrow a creature for a turn, swing, and hand it back, often worse off than you started because the thing you attacked with is still alive across the table. This closes that loop from a different angle. The theft half is familiar, seizing an opponent's creature each of your combats, untapping it, and giving it haste so the attack arrives free every turn. The second ability changes the axis: any creature you control but don't own that dies returns to the battlefield under its owner's control and draws you a card. That is the twist. Feeding the borrowed creature to an edict or a Grave Pact, or simply attacking it into a bad block, converts someone else's board into cards for you, and the reanimation clause means you profit even though the creature goes home rather than staying dead. Note the timing: control only lasts through your own turn, so this is an aggressive engine, not a defensive one, and the value comes from killing the borrowed body while it is yours. The 2/5 with Ward is a survival package, since the whole loop depends on Edea living through a combat to trigger again. It reframes the "borrow and return" template as "borrow, sacrifice, and draw," a meaningfully different bargain than the one threaten effects have historically offered.
