Eddie Brock // Venom, Lethal Protector
The front half is a colorless value creature that pays you for having a small graveyard: enter, reanimate a one-drop, sit as a 3/3 while you assemble the mana for the flip. That reanimation clause is deliberately narrow (mana value 1 or less) because the payoff on the back is enormous, and the two halves want opposite things. Eddie Brock rewards a board full of cheap fodder; Venom wants those same creatures fed to the attack trigger one at a time. The flip cost is the real gate here: three generic plus one each of black, red, and green, activatable only as a sorcery, meaning the transform never happens as a combat trick and never dodges an opponent's window to answer it.
Once it turns, the design shifts from grind to explosion. Venom's attack trigger is a self-scaling engine keyed to whatever you sacrifice: chuck a small creature for a small refill, chuck a bomb for a fistful of cards and a free permanent from your hand. The sacrifice-then-cheat sequence is a compact aristocrats loop welded to a menace-trample-haste finisher, so the same attack that draws you into a threat also lets you deploy it and swing the following turn. What makes the whole package cohere is that both faces trade in the graveyard-and-sacrifice economy at once: the human hoards cheap bodies, the symbiote converts them into cards and board presence.




