Ecstatic Electromancer
Read the discard-then-draw order before you build around this, because it decides everything about the card: you pitch first and draw second, which makes it rummaging, not looting. You pay before you profit, so it wants dead cards in hand to trade away rather than acting as a filter that lets you peek before committing. That distinction is why it plays as a graveyard feeder as much as a card-selector: it happily discards flashback and delve fuel, and it fires on both entry and every attack, so a 2/3 that keeps swinging keeps rummaging. The two abilities point the same direction. Prowess wants a low creature count and a high spell count; the entry-and-attack trigger digs a hand of cheap noncreature spells toward the pieces that matter. The body is the concession that keeps the rate honest: at 2/3, this is a support piece for a critical mass of instants and sorceries, not a threat that carries a game alone. The sequencing on attacks is the sharp line: swing, rummage into a burn spell or bounce, cast it, and prowess resolves before combat damage does, so the body arrives at the blocker's math bigger than it left. The hybrid casting cost lets it slot into a shell that leans blue or red without committing to a firm split. A small, well-tuned cog for an archetype that has existed in one form or another since spells-matter decks first cohered, built to reward a deck already assembled around cheap noncreature spells rather than to define one itself.
