Echoing Ruin
The naming clause is the whole gambit: where most artifact removal trades one card for one permanent, this trades one card for every copy of a named artifact on the battlefield. That made it a designer's answer to the artifact decks that defined its era, where affinity builds leaned on stacks of identically named artifact lands and Frogmite-style redundancy. Point it at a Seat of the Synod and you clear four lands at once; point it at a token-stamped artifact and you sweep the lot. The catch is that matching runs on name, not type or function: against a deck of singletons or a spread of differently named artifacts, it shrinks to a clunky two-mana Shatter that reads worse than the alternatives. It rewards a board tipped toward duplicates and punishes nothing else. That narrowness is the card's design honesty: a hoser tuned to one specific kind of artifact deck, not a generalist, living or dying on whether the table is stacking copies of a name worth blowing up.
