Echoes of the Kin Tree
Most Bolster in this era rode on a creature body or a one-shot spell; binding the effect to an enchantment instead is the whole idea. Strip away the vulnerable body and the engine keeps standing after any removal aimed at a creature, so the counters keep coming as long as the mana holds. There is no per-turn cap and no ceiling but your untapped lands: every spare buys another point of growth. What defines how the card plays is the choose clause. Bolster does not target, so it ignores hexproof and shroud entirely; the ability still uses the stack and can be responded to, but nothing your opponent controls can redirect or fizzle it once it resolves. And because the counter always lands on whichever creature is currently softest, the growth spreads across a wide board rather than piling onto a single threat. That distribution rule is the design, not an afterthought: it makes the card a poor engine for a one-big-creature plan and a natural one for going wide, quietly handling the bookkeeping a player would otherwise track by hand. A single activation is forgettable, but a permanent that survives across turns turns a stalled board into a slow arms race the controller wins by attrition. Low floor, high ceiling, and worth exactly as much as the number of creatures that live long enough to receive it.
