Echo Chamber
A clone effect built around the most awkward verb in the cloning lexicon: your opponent chooses what you copy. That single line of text carries the entire design, a sharp reversal of the usual cloning fantasy where the player gets to pick the juiciest creature on the board. Here the choice is surrendered, so the value of the activation is gated entirely by what your opponent is willing to hand you, and a savvy opponent will always point you at their least threatening body. The repeated tap-and-pay structure tries to compensate by making the effect reusable, but the sorcery-speed restriction and the end-step exile clamp the output hard: the token arrives hasted on your own main phase, swings once, and is gone before the turn passes. It is never a blocker and never a permanent board addition; it is a single attack, an enters-the-battlefield trigger, or nothing. The strategic axis therefore runs almost entirely through politics and board state rather than raw power: it works best when your opponent has nothing safe to offer, when even their worst creature carries a trigger you want, or when you simply need a hasty body for one swing and do not care what shape it takes. Handing the opponent an active decision inside your own ability was rare design vocabulary for its era, a structure that turns up far more often in the multiplayer-oriented cards that came much later.
