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Moxonomy

Eccentric Farmer

Creature — Human Peasant2 generic manaGreen mana

The trick here is that self-mill and land recursion, usually two separate jobs, get fused into one enters trigger that pays for itself. Milling three fills the graveyard for anything that wants a stocked bin (delirium, flashback, escape, reanimation), and the land clause turns that self-inflicted loss into a soft guarantee: you almost always find a land to buy back, so you rarely mill away a resource without recouping something. That is the design logic that keeps it from sliding into pure card disadvantage. A midrange green deck gets a 2/3 blocker, a land drop's worth of insurance against flooding or screwing, and three cards of graveyard fuel, all bundled into a fair early-turn body. The land return also plays quietly into landfall and land-sacrifice loops: a creature that reliably restocks your hand with a fetchable, recurrable land is a small engine in a deck built to abuse enters-the-battlefield triggers. Nothing about the rate is flashy, and it will never headline a format, but the packaging is smart. Folding graveyard-matters payoff, mana consistency, and a serviceable blocker into one common-friendly creature is the unassuming glue green midrange decks lean on without ever mentioning by name.

Eccentric Farmer (dbl)
DBL · #185common
Pricing
Normal: $0.17
Foil: $0.25
Oracle Text

Rules text

When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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