Eaten by Piranhas
Blue removal has always worked by controlling the object rather than destroying it: bounce it, counter it, steal it, tap it down. This takes a stranger route to the same end, editing the creature in place until nothing about it matters. Resolve the Aura and the target becomes a black 1/1 Skeleton stripped of every ability, every keyword, every trigger, every non-creature type it was carrying. The catch buried in the layer system is that this rewrites base power and toughness, not the final number: any +1/+1 counters or Equipment bonuses apply on top of the new 1/1, so a heavily-buffed threat can survive as something bigger than vanilla even after losing all its text. What the effect reliably does is switch off abilities, and that is where it earns its keep against indestructible bodies and ability-based engines: it does not answer the permanent, it answers what the permanent does. The tradeoff is that the creature stays on the battlefield, still able to block and swing, still a target for re-enchantment if the Aura itself is dealt with. Flash is what turns this from a slow sorcery-speed patch into real interaction: hold it up like a counterspell and drop it mid-combat to defang an attacker before damage. It belongs to the polymorph-into-nothing school of answers, closer in spirit to Song of the Dryads or Imprisoned in the Moon than to a kill spell, trading permanence for reach into places blue rarely gets to touch.

