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Moxonomy

Easy Prey

Instant1 generic manaBlack mana

Cheap removal that only ever reaches downward: the mana-value-2-or-less clause draws a hard line under mana dorks, one-drop hatebears, aggressive two-drops, and the small utility creatures early boards are built from. Point it at anything bigger and it does nothing, which is why the cycling clause is the real load-bearing piece. A conditional removal spell lives or dies on how often the condition fails; stapling a discard-to-draw ability onto it means a whiff still churns through the deck instead of clogging your hand. When the board is nothing but a lone five-drop, you spend two, pitch the corpse, and dig deeper. That pairing (a narrow answer with a built-in escape hatch) is a pattern black has leaned on for a long time to keep low-end removal maindeckable without punishing the games where the target never appears. The instant speed does real work too: you hold up the choice, kill the mana dork on the opponent's upkeep or the surprise blocker mid-combat, and cash it in for a card if nothing small ever lands. It asks nothing of the graveyard and rewards nothing clever; it answers the bottom of the curve at a fair rate and refuses to become a liability against the top.

Easy Prey (iko)
IKO · #87uncommon
Pricing
Normal: $0.13
Foil: $0.36
Oracle Text

Rules text

Destroy target creature with mana value 2 or less. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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