Easterling Vanguard
A death trigger is where Amass wants to live, and this is the cleanest expression of that idea in black's aggro shell: a body that costs the opponent something whether it trades or connects. The 2/1 is priced to attack into a defended board, and if it dies in the exchange it hands its controller a counter on an Army instead of nothing. That reframes the combat math. Where a vanilla two-drop begs the question of whether to trade, this one makes the trade a formality: the removal spell or blocker your opponent spends is answered by growth on a token that persists past this creature's death. Amass rewards a chain of cheap contributors rather than a single threat, and a death trigger fits that structure exactly, since the Army grows across the fodder's whole lifecycle rather than only on cast. The Orc typing folded into the counter is quiet but real, stitching the growing Army into a tribe alongside every other Orc-flavored contributor. The design lesson is that a mechanic which accumulates value on a shared token turns individually small creatures into a group project, and a creature whose contribution triggers on death is worth more the more freely you're willing to throw it into the red zone.

