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Moxonomy

Earthlink

Enchantment3 generic manaBlack manaRed manaGreen mana

A symmetrical land-destruction engine built on top of the era's most universal trigger: creatures dying. Where most Armageddon-style effects blow up lands once and move on, this one taxes every death from the turn it lands onward, draining whoever loses a creature of a land in the same beat. The Jund three-color cost and the upkeep tax are the two pressure valves doing the balancing work. The 2 generic mana-per-turn upkeep means the enchantment is not free to keep online; you are paying a creeping cost to maintain a stalemate that punishes whoever blinks first in combat. And because the controller of the dying creature chooses which land to sacrifice, the effect grinds rather than executes: nobody gets to surgically strip a specific dual, players just hemorrhage mana over a war of attrition. The design's flavor is slow strangulation, a card that reduces the game to who can afford to keep their creatures alive and their lands intact longest. It belongs to a strain of mid-90s enchantment design that valued symmetrical, board-warping effects you had to navigate around rather than cards that simply ended games. Awkward, demanding, and built for a metagame that prized grinding inevitability over speed.

Earthlink (me2)
ME2 · #192rare
Pricing
Normal: $0.79
Foil:
Oracle Text

Rules text

At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 generic mana. Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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