Earthblighter
Land destruction usually costs you a card; here it costs you a Goblin, which is a very different ledger. The design challenge of an era that asked creature types to carry the structural weight spells normally bear pushed Goblin decks toward turning the tribe's overabundance into a sacrifice engine, and this is the Strip Mine wearing a Goblin disguise: pay three mana, tap, and a Goblin goes to the yard to blow up a land. The activation is steep and repeatable only as fast as you can refill the board, so it reads less as a tempo play and more as a slow, attritional resource denial that a wide Goblin board can sustain across multiple turns. The constraint that pays for the effect is sharp: you need Goblins to spare, which means it does nothing in a deck not already committed to flooding the table with them. That dependency is the whole bargain. A 1/1 Cleric that only matters once you have surplus tribal fodder is not asking to be splashed; it is asking to be the back end of a deck that was going to make a dozen Goblins anyway and needed somewhere to spend them. Land destruction as a Goblin-disposal valve is a narrow idea, but a clean one, and it captures exactly the proposition of a time when a creature's type line was meant to do a spell's job.
