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Moxonomy

Earthbind

Enchantment — AuraRed mana

Against a grounded board it sits there doing nothing, an Aura attached to a creature that gains no relevant text. Against a flier it works twice: first as a Shock to the wing, then as a permanent ground-them effect that strips flying for as long as the Aura sticks. That conditional split reflects a design instinct that prized narrow, color-pie-correct answers even when narrowness meant the card could whiff entirely. Modern design would either bake the damage and the grounding into a single resolution or write the Aura as a removal spell with a rider. This card spreads the work across an enters trigger and a static ability gained only on condition, a baroque structure that reads as cautious rather than elegant. Red's anti-flying answers got cleaner in the decades after: cheap burn handles the small fliers, and sweeping effects handle the air force at scale. Meanwhile the Aura-as-removal frame migrated toward white and blue, where pacifying and bouncing made more color-pie sense than burning. What remains is a historical artifact: among the earliest attempts to give red a tool against the skies, built before the design team had settled on what such a tool should look like.

Earthbind (sum)
SUM · #147common
Pricing
Normal: $0.49
Foil:
Oracle Text

Rules text

Enchant creature When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

7 sets
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