Earth Rumble
Fight spells have always carried a hidden cost: the creature you point at the exchange has to survive it, so you are spending one of your own bodies as a weapon and risking a two-for-one if the math goes wrong. Earthbend rewrites that arithmetic. The clause animates a land you control into a 0/0 with two +1/+1 counters, minting a 2/2 with haste out of a permanent that was never at risk in combat to begin with, and when it dies in the fight it returns tapped and still a land. So the fight here can be almost free. Up to one creature you control fights an opponent's, and the fighter can be the earthbent land itself, a body that folds back into your mana base the moment it trades. That turns a spell which normally demands a healthy attacker into one that manufactures a disposable one on cast, with no requirement that you commit a real threat. What earthbend does structurally is separate the removal from the creature that pays for it: the loss falls on a land rather than a creature, so green gets to fight without spending a threat, and gets its land back (tapped) instead of leaving a hole in the board. The tempo you surrender is a lone tapped land for a turn, close to the cheapest fodder green has ever fed to a fight.
