Earth Kingdom Soldier
The vigilance and the counters point in slightly different directions, and that split is the design. This is a curve-topper you cast once a board already exists, not an enabler that builds one from nothing: five mana buys a 3/4 that spreads two +1/+1 counters on entry, and because the targets are creatures you control rather than other creatures, one of those counters can sit on this body itself, making it a 4/5 that guards the line while it grows the rest of the team. That flexibility eases the standard tension in go-wide green-white, where committing everything to the red zone invites a brutal crackback: vigilance means the biggest thing you just added attacks and still blocks, so the defensive wall never comes down on a turn it swings. Spreading the counters across two creatures rather than stacking a single threat is a deliberate nudge toward growing a board, which fits the token-and-counters axis these colors have worked for years. The hybrid pip is where the build earns its keep, since either color casts it unassisted: it slots into a mono-green counters shell or a mono-white go-wide deck without a splash. The five-mana price is the brake, keeping a two-counter enters trigger from arriving early enough to snowball out of hand. The counters are permanent and the body sticks around to defend them, which is the quiet virtue underneath the rate.
