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Moxonomy

Earsplitting Rats

Creature — Rat3 generic manaBlack mana

The discard here cuts both ways, and that symmetry is what defines the card's awkward niche. The enters trigger empties a card from every hand, including yours, which makes it a poor fit for any deck trying to develop a board or curve out: you are paying four mana for a 2/1 that costs you a card and your opponents one apiece. The regeneration clause then asks you to keep feeding it cards from your own hand to keep it alive, so the body that survives combat is the same body that is bleeding your resources to do so. That combination points at exactly one home: a dedicated discard or hellbent strategy where emptying your own hand is the plan, not the cost. Wheel-and-deal builds that want everyone hellbent, madness shells that want cards in the bin rather than the hand, and grindy attrition decks that treat their own discard as fuel are the only places where both halves stop fighting each other. Outside that context the math never resolves, because the symmetrical hand-stripping helps the opponent at parity and the regeneration only matters once they have removal worth dodging. It is a creature built for a deckbuilding thesis most decks do not share.

Earsplitting Rats (jud)
JUD · #65common
Pricing
Normal: $0.20
Foil: $1.44
Oracle Text

Rules text

When this creature enters, each player discards a card. Discard a card: Regenerate this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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