Dying Wail
Auras that punish removal were a recurring puzzle for late-'90s black, and this is a pointed answer: the aura wants the enchanted creature to die, then converts that death into a two-card hand attack. The design tension is that you are spending a card and two mana to enchant a body you intend to lose, so the value only materializes if the opponent obliges (or if you sacrifice the creature yourself). That dependency is the whole brake on the rate. A two-card discard is a real swing, but it sits behind a death trigger you do not fully control, and a patient opponent can simply leave the enchanted creature alone, letting the aura rot on a permanent that never dies on a useful turn. The targeting matters too: the discard hits "target player," not necessarily the controller of the enchanted creature, so the natural play is to enchant your own creature and aim the trigger across the table when it goes to the graveyard. It reads as removal bait, but it is really a sacrifice payoff dressed as an aura, asking you to build around making creatures die on your terms rather than waiting for the opponent to do the work.
