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Moxonomy

Dying to Serve

Enchantment2 generic manaBlack mana

Discard has always been treated as a cost to pay, not a resource to mine: you toss cards to power a loot, to enable madness, to dodge hand-size limits, and the discard itself is dead motion. This flips the sign on that motion. Every turn you throw cards away, whether to a rummage effect, a hellbent enabler, or a forced discard from your opponent, a body comes back, and capping the trigger at once per turn stops the payoff from spiraling into a token engine that outruns its own graveyard theme. The tapped Zombies matter to the math: they cannot block or attack the turn they arrive, so this reads as a slow-burn payoff rather than a defensive wall, rewarding a deck that discards repeatedly across many turns rather than dumping its hand in one explosive dig. The design sits in the long lineage of black cards that turn attrition into advantage, but where most of that lineage pays off graveyard count or creatures dying, this one triggers strictly on the act of discarding, which quietly opens a different construction: an engine built to treat emptying your hand as the point, not the price.

Dying to Serve (vow)
VOW · #109rare
Pricing
Normal: $0.34
Foil: $0.40
Oracle Text

Rules text

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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