Dwarven Scorcher
Damage the opponent gets to redirect onto themselves: that is the wrinkle here, and it is a strange one. Most removal lets the controller decide whether to use it; this one hands the defender a choice. Sacrifice the body and you point a single point of damage at a creature, but its controller can refuse to let that creature take the hit by accepting two damage to the face instead. Against a one-toughness blocker the opponent will almost always eat the two and keep the creature, so the "kill" only lands when holding the body matters more than the two life, or when the opponent is already low enough that two to the dome is the worse deal. It performs best not as removal but as a clock: a desperate aggro deck can deploy it so that the refusal itself chips the opponent toward lethal, turning what looks like a fizzle into reach. The design is essentially a haggling mechanic, a rare attempt to make destruction negotiable rather than guaranteed, and it explains why the rate never made it a staple: a removal spell the target can opt out of is, by construction, one you cannot rely on. As a curiosity it documents a strand of early-era red design that flirted with player-choice symmetry before the color settled into the unconditional burn it is known for now.
