Dwarven Reinforcements
The real function here is timing arbitrage, not the rate on the tokens. Foretell splits the cost across two turns: sink into exile on an idle early turn, then deploy four power for
whenever a board needs to fill out. That split makes the spell far more resilient into removal and countermagic than a plain sorcery that dumps four power on one turn for four mana all at once, because you commit half the cost while tempo is loose and cash in the other half when it tightens. The two-body payoff also plays into anything wanting a wide board (anthem effects, sacrifice fodder, convoke) without asking for a single large commitment window, and Berserker as a creature type feeds the aggressive Dwarf and Berserker payoffs that share its color. Foretell is the whole reason to run it: the mechanic converts what would be mediocre curve filler into a spell you can pre-commit to on a slow turn and release exactly when a second threat or a board refill matters most. The flexibility, not the raw power, is what earns the slot.
