Dwarven Nomad
A 1/1 whose tap ability is a needle threaded for a single, narrow job: pushing a small creature through a stalled board. The power-2-or-less restriction is the design discipline doing the work here; this is an evasion enabler tied explicitly to the bottom of the curve, not a general unblockable engine. The asymmetry is the point. It rewards a board of cheap, low-power attackers, which is also the kind of board that already struggles to break through a defensive line, so the ability answers a real problem for exactly the deck that would run it. But the tap cost means it commits a turn's worth of effort to a single creature's connection, and the dwarf doing the work has no protection of its own, easily traded away before it ever taps. It speaks an early-set vocabulary of activated-ability utility creatures that traded raw stats for a repeatable nudge, a design family that has aged toward the margins as evasion got cheaper and more flexible elsewhere. What it represents is a snapshot of how narrowly evasion was once gated: not granted to a creature outright, not stapled to an aura, but rationed one attacker at a time through a fragile body that had to survive to be useful.
