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Moxonomy

Dwarven Nomad

Creature — Dwarf Nomad2 generic manaRed mana

A 1/1 whose tap ability is a needle threaded for a single, narrow job: pushing a small creature through a stalled board. The power-2-or-less restriction is the design discipline doing the work here; this is an evasion enabler tied explicitly to the bottom of the curve, not a general unblockable engine. The asymmetry is the point. It rewards a board of cheap, low-power attackers, which is also the kind of board that already struggles to break through a defensive line, so the ability answers a real problem for exactly the deck that would run it. But the tap cost means it commits a turn's worth of effort to a single creature's connection, and the dwarf doing the work has no protection of its own, easily traded away before it ever taps. It speaks an early-set vocabulary of activated-ability utility creatures that traded raw stats for a repeatable nudge, a design family that has aged toward the margins as evasion got cheaper and more flexible elsewhere. What it represents is a snapshot of how narrowly evasion was once gated: not granted to a creature outright, not stapled to an aura, but rationed one attacker at a time through a fragile body that had to survive to be useful.

Dwarven Nomad (mir)
MIR · #170common
Pricing
Normal: $0.18
Foil:
Oracle Text

Rules text

Tap: Target creature with power 2 or less can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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