Dwarven Landslide
Land destruction priced for the player who wants to escalate. The base mode is Stone Rain with a mana surcharge: four mana to strip a single land, where the genre's benchmark spent three. The kicker is where the design earns that markup, doubling the destruction in exchange for a land off your own board. That self-sacrifice clause is the balancing act. Casting the spell kicked demands seven mana plus a land from your own side, so the doubled destruction is paid for twice over: once in the steep mana, once in the land you feed to it. The result is a net trade that only pulls ahead when you can recur the sacrificed land or when the opponent's mana is already thin enough that two lands gone is a death sentence. The kicker cost folds in the same red-and-sacrifice structure as the base spell's color, so the full package reads as one coherent escalation rather than a bolted-on bonus. It belongs to an early generation of kicker spells that asked you to overcommit mana for a doubled effect, and within that group it sits firmly on the punitive end: not a tempo play but a denial engine, the card you cast when the plan is to keep the opponent off enough lands to function while you grind the game out from the wreckage.
