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Moxonomy

Dwarven Forge-Chanter

Creature — Dwarf Wizard1 generic manaRed mana

Most prowess creatures are glass: a 1/1 or 2/1 body that grows when you chain spells but dies to any breeze in the meantime. This one inverts the math. The 1/3 frame is built to survive combat before the pump ever fires, which matters for a spells-matter deck that wants its threat alive across multiple turns of setup rather than winning a single explosive attack step. Ward for two life is the piece that changes the calculus most: opposing removal, the natural predator of any prowess creature you want to keep growing, now costs the opponent both the spell and a life payment, and the payment scales against nothing (it is a flat tax that does not care how large the creature has become). The two abilities also cover each other's blind spots. Ward protects the body during the turns you are not casting anything; prowess rewards you on the turns you are. A durable, protected threat is a rarer thing in red than a fast one, and the design is less about ceiling than about refusing to trade down: the opponent cannot spend one card to erase your investment, and every noncreature spell you were going to cast anyway makes the eventual answer more expensive to justify.

Dwarven Forge-Chanter (bro)
BRO · #131common
Pricing
Normal: $0.17
Foil: $0.28
Oracle Text

Rules text

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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