Dwarven Armorer
A rattle-effect engine built on a currency most one-drops never spend: cards in hand. The repeatable tap-and-pay loop lets a 0/2 body hand out permanent +0/+1 or +1/+0 counters one at a time, but every activation costs a discard, so the card converts grip into board presence at a fixed rate of one card per counter. That is the design discipline holding it together: counters are permanent, but the throttle is your willingness to empty your hand, which in red is rarely a comfortable trade. The split between toughness and power counters is the other half of the puzzle, turning the Armorer into either a defensive backstop (stacking +0/+1 on a blocker) or a slow aggressive escalation (piling +1/+0 onto a single threat). Because the ability carries no timing restriction, it fires at instant speed: counters can land mid-combat to ambush an attacker, bump a blocker out of burn range, or push lethal in response to a block, which is the one place the glacial rate gets to play a real trick. Its home era leaned hard on graveyard and discard themes, and the card reads as an attempt to make discard a resource rather than a drawback: instead of throwing cards away to a forced effect, you spend them on purpose, building a creature counter by counter. The rate ages worse the more your deck wants to hold its cards, but the underlying idea (a mana dork's body repurposed as a discard-fueled pump factory) is a clean snapshot of one mechanic conscripted to fuel another.
