Duty-Bound Dead
A zero-power Skeleton that wants to attack alone is a contradiction, and that contradiction is the whole design. Exalted rewards the lone swinger, but a 0/2 body brings nothing to that swing on its own; it needs other exalted creatures stacked behind it before the bonuses turn it into a threat worth blocking. What the Skeleton actually contributes is permanence. The regeneration shield, expensive as it is at four mana, turns a buffed lone attacker into a creature that survives the chump block and the burn spell and comes back to swing again next turn. On defense, the 0/2 frame is a pure wall: it deals no combat damage, so it never trades up, but it eats an early attacker's swing and lives. The real role is the recurring spearhead a single-attacker tempo shell otherwise lacks: a body that costs almost nothing to deploy, blocks while the board develops, then becomes the carrier for every exalted trigger once the count climbs. The four-mana regeneration cost is steep on purpose, so the protection only matters in the late game, by which point the triggers have done the heavy lifting and the Skeleton is finally a body worth spending mana to save. It is glue for an aggressive shell that asks every creature to feed one swing, which is exactly why it reads as filler to anyone evaluating it as a standalone creature.
