Dutiful Servants
Five toughness on a four-mana body is the whole brief here: a vanilla 2/5 with no text, the kind of plain defensive common that exists to fill the wall slot in a slow white deck. The body is built to absorb rather than threaten. Five toughness shrugs off most early aggression and a fair amount of midrange burn, so the Servants stay on the board and keep blocking turn after turn while a controlling player assembles a real plan. The two power is almost incidental; this is not a creature that wants to attack, and it is not a creature that closes games. It is a speed bump, and it was designed to be exactly that. The lineage is the long line of high-toughness white commons that hold the ground floor of a defensive curve: cheap walls whose value lives entirely in what they buy you, which is time. There is no death trigger, no activated ability, no upside hiding behind the stat line; the design discipline is restraint, a common that does one job (stall the early game for a grindy white shell) and asks nothing else of the player. A defensive deck wants a few bodies that eat the early attackers cleanly, killing a one- or two-power creature in combat while surviving to block again, and a 2/5 that answers small threats without dying does exactly that at common rarity, never pretending to be more.
