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Moxonomy

Duskwielder

Creature — Elf BerserkerBlack mana

A one-drop that pays you for swinging: once the 1/2 has attacked, a single mana turns it into a repeating drain, one life off the opponent and one back to you every turn. The body is doing quiet structural work here. A 1/2 for one mana is built to keep the engine alive, blocking the early aggressors it races and shrugging off the pings and one-toughness sweepers that would erase a flimsier chump attacker. That durability matters because the drain is only worth anything if the creature keeps coming back to combat. The math is deliberately capped: the ability fires once per turn and only after an attack, so you cannot drain from safety and you cannot double up to steal a race in a single burst. What you get instead is a slow two-point swing that compounds across a long game, a tax of one mana each turn that becomes trivial once your curve has emptied. This is a creature for the grindiest corner of aggressive black, where a persistent body that also whittles a life total down a point at a time is worth more than any single splashy turn.

Duskwielder (khm)
KHM · #91common
Pricing
Normal: $0.14
Foil: $0.20
Oracle Text

Rules text

Boast — 1 generic mana: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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