Duskwielder
A one-drop that pays you for swinging: once the 1/2 has attacked, a single mana turns it into a repeating drain, one life off the opponent and one back to you every turn. The body is doing quiet structural work here. A 1/2 for one mana is built to keep the engine alive, blocking the early aggressors it races and shrugging off the pings and one-toughness sweepers that would erase a flimsier chump attacker. That durability matters because the drain is only worth anything if the creature keeps coming back to combat. The math is deliberately capped: the ability fires once per turn and only after an attack, so you cannot drain from safety and you cannot double up to steal a race in a single burst. What you get instead is a slow two-point swing that compounds across a long game, a tax of one mana each turn that becomes trivial once your curve has emptied. This is a creature for the grindiest corner of aggressive black, where a persistent body that also whittles a life total down a point at a time is worth more than any single splashy turn.
