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Moxonomy

Duskwalker

Creature — Human MinionBlack mana

A 1/1 for Black mana that draws fine on turn one and dead by turn six is exactly the curve problem black aggro lived with in the early years, and the extra 3 generic manaBlack mana here buys its way out of that trap. Pay the kicker late and the body arrives as a 3/3 with fear, an evasive threat that races the opponent rather than chump-blocking them. The structure is the whole appeal: a curve-filler when you cast it cheap, a finisher when you don't, with no wasted draws on either end. The fear is what justifies the kicked cost, since a 3/3 on the ground is unremarkable but a 3/3 that only black and artifact creatures can block is a clock the opponent has to either race or remove. Nothing about the rate excites in isolation, which is the point: you choose whether you're holding a vanilla beater or a real threat based on how much mana you have when it leaves your hand. A modest piece of the mechanic that gave its block an identity, and a clean demonstration of kicker doing its quietest and most characteristic work: spreading one card's usefulness across the entire length of a game.

Duskwalker (inv)
INV · #104common
Pricing
Normal: $0.13
Foil: $0.79
Oracle Text

Rules text

Kicker 3 generic manaBlack mana (You may pay an additional 3 generic manaBlack mana as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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