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Moxonomy

Duskmantle Operative

Creature — Human Rogue1 generic manaBlack mana

The evasion here is conditional in a way that reads backwards from most menace-style abilities: it doesn't slip past small blockers, it slips past big ones. The heaviest creatures on defense (the 4/4 wall, the 5/5 fatty parked in front of your team) simply cannot stop this Rogue, while a lone 2/2 or 1/1 chump can. That inverts the usual defensive math. Against control and midrange piles stacked with beefy blockers, a 2/2 that ignores them all becomes a reliable clock and a dependable carrier for equipment, auras, or combat triggers; against a swarm of small tokens, the same body gets gummed up like anything else. It rewards attacking into decks that go tall rather than wide, which is a narrower and more interesting slot than plain unblockable-ness would fill. The catch is that the opponent controls the variable: a defender who wants this creature stopped only has to keep a small blocker back, so the ability is at its best precisely when the board is at its most threatening for you. That makes it less a guaranteed damage engine than a pressure valve for the exact game states where evasion matters most, when the ground has clogged with expensive creatures and someone needs to sneak damage through the front line.

Duskmantle Operative (war)
WAR · #88common
Pricing
Normal: $0.11
Foil: $0.10
Oracle Text

Rules text

This creature can't be blocked by creatures with power 4 or greater.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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