Duskana, the Rage Mother
The design bet here is that "base power and toughness 2/2" is a wider net than it reads as. It catches the obvious tokens, but it also catches many a mana dork, every hatebear, every utility one-and-two-drop whose printed line happens to be 2/2. The template keys off base power and toughness, not the current state, so a lord's static bonus or a stack of counters never disqualifies a creature from the club: the qualifier stays 2/2 unless something sets its base stats, while the actual creature on the battlefield can be much bigger. That distinction is the engine's ceiling. A 2/2 with a lord anthem and a couple of counters already swings large; add the +3/+3 on top and it hits for well beyond five, because the bonus stacks with everything already sitting on the creature rather than replacing it. The enters trigger front-loads the reward, refilling your hand by however many qualifiers were already down when it arrives. The tension the card resolves is that go-wide small-creature strategies usually trade card advantage for board presence; this asks you to build a deck of specifically-statted creatures and pays you back in cards for the discipline. It rewards a very particular curve: not the cheapest creatures, not the biggest, but the ones printed at exactly 2/2. Build around the constraint and the payoff compounds; skip the discipline and this 5/5 for five simply enters and draws nothing.

