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Moxonomy

Dunland Crebain

Creature — Bird Horror2 generic manaBlack mana

The math on Amass is what makes this workhorse tick: a 1/1 flier that dumps two counters onto your Army the moment it lands, and if you have no Army yet, it manufactures the 0/0 token to hold them. That means the first copy reads as a 1/1 flier plus a 2/2 ground body, and every copy after that stacks onto the same growing Orc, so the mechanic converts a stream of small bodies into one accumulating threat. The design here is Amass doing quiet aggregation work: rather than paying for a fresh creature each time, you are compounding a single Army toward a size that outpaces what three mana usually buys. The flying body is the piece that keeps the card honest on its own, giving you an evasive clock while the Army handles the ground. It is a straightforward common built to reward playing several enablers together, where the payoff is not any one card but the cumulative counter total the deck can assemble across a game.

Dunland Crebain (ltr)
LTR · #82common
Pricing
Normal: $0.26
Foil: $0.25
Oracle Text

Rules text

Flying When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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