Duke Ulder Ravengard
Myriad was designed for the multiplayer table: an attacker splits into a copy aimed at each opponent, so its value scales with the size of the pod. This card decouples that keyword from the creature that owns it, granting myriad (and haste) to a different attacker every combat. The effect is a distribution engine. Point it at a creature with a lethal combat-damage trigger or a damage-doubling static and the token copies inherit the profile, turning one big swing into a wide, simultaneous assault on every player at once. Note the seam in the timing: the myriad tokens enter already tapped and attacking, so they skip the declare-attackers step entirely. Anything keyed to "whenever this creature attacks" fires only once, on the original; what multiplies is what happens on the battlefield afterward (enters-the-battlefield triggers and combat damage). The haste rider does real work too: it lets a freshly cast bomb swing immediately, and it means the trick applies to whatever you drew this turn rather than requiring a board built in advance. Because the grant happens at the beginning of combat and targets, the choice is a live decision each turn, responsive to which opponent is most vulnerable and which creature yields the nastiest copies. The 5/5 body is beside the point; the card is a lever that converts any evasive or trigger-heavy creature into a table-wide threat.



