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Moxonomy

Duelist's Heritage

Enchantment2 generic manaWhite mana

Double strike is a keyword printers usually charge for once, baked into a creature's body or stapled to a one-shot combat trick. Here it becomes a recurring grant that costs nothing per use after the enchantment is down: every combat, a creature gets to hit twice, and the targeting clause is wide open about whose creature it is. That last detail is the design lever that matters. The trigger fires on any attack and lets you choose the target, so the obvious play (handing double strike to your own biggest threat) is only half of what the card was built to do. It rewards pointing the buff at someone else's attacker to broker a swing, sweeten an alliance, or turn a neighbor's incidental attack into the one that ends a third player. The cost is the timing: this works only in combat, only on creatures already attacking, and gives no defensive value at all, so it sits in the slot of a payoff that needs an aggressive board to mean anything. What it offers in exchange is a doubling effect that doesn't ask you to commit further mana every turn, which is rare enough that the enchantment quietly multiplies any other combat math you've already set up: trample, deathtouch, lifelink, and on-damage triggers all scale with it.

Duelist's Heritage (c16)
C16 · #1rare
Pricing
Normal: $2.10
Foil:
Oracle Text

Rules text

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

7 sets
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