Dual-Sun Adepts
Double strike on a 2/2 is a familiar bit of common-slot math: three mana buys you four points of damage on the swing, doubled again by any pump you can find. The activated ability turns that arithmetic into a plan. Five mana for a team-wide +1/+1 is deliberately steep and repeatable, a late-game outlet for a board that has flooded and run out of cheaper things to spend on. What makes the pairing coherent is that the pump and the keyword compound on the same body: every point of buff you pour into a double-striker is counted twice in combat, so a single +1/+1 on this creature reads as two extra damage. The anthem lifts your whole side, but the double strike is where the return curves upward. This is a workmanlike aggressive common: a two-power beater that closes faster than its stats suggest and gives a go-wide white shell somewhere to dump excess mana in the turns when its hand has emptied. It is not asking to be built around; it slots into a curve that already wants bodies and rewards the ones that stick.
