Skip to content
Moxonomy

Dual-Sun Adepts

Creature — Human Soldier2 generic manaWhite mana

Double strike on a 2/2 is a familiar bit of common-slot math: three mana buys you four points of damage on the swing, doubled again by any pump you can find. The activated ability turns that arithmetic into a plan. Five mana for a team-wide +1/+1 is deliberately steep and repeatable, a late-game outlet for a board that has flooded and run out of cheaper things to spend on. What makes the pairing coherent is that the pump and the keyword compound on the same body: every point of buff you pour into a double-striker is counted twice in combat, so a single +1/+1 on this creature reads as two extra damage. The anthem lifts your whole side, but the double strike is where the return curves upward. This is a workmanlike aggressive common: a two-power beater that closes faster than its stats suggest and gives a go-wide white shell somewhere to dump excess mana in the turns when its hand has emptied. It is not asking to be built around; it slots into a curve that already wants bodies and rewards the ones that stick.

Dual-Sun Adepts (eoe)
EOE · #12uncommon
Pricing
Normal: $0.13
Foil: $0.16
Oracle Text

Rules text

Double strike 5 generic mana: Creatures you control get +1/+1 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close