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Moxonomy

Dual Shot

InstantRed mana

The phrase "up to two target creatures" hides a mandate the reader has to read carefully to catch: the two damage cannot pile onto one body. Split across separate creatures or wasted, never doubled, so the card demands two one-toughness targets to earn its full value. That constraint is the whole design. Against a lone threat it is a feeble one-damage ping; against a pair of small attackers it nets a clean two-for-one at instant speed, snapping a token swarm or a tribal aggro board apart mid-combat. Whether it does anything at all hinges on the opponent having committed cheap bodies to the floor. It belongs to red's long line of anti-weenie tools, a cheap descendant of split-damage effects trimmed to the smallest possible chassis: no flexibility on where the points land beyond the two-target requirement, just a one-mana scalpel for the precise moment a board fills with one-toughness creatures. Outside that window it does almost nothing, which is exactly the bargain a one-mana removal spell of this shape is built to strike: maximal efficiency in its narrow lane, dead weight everywhere else.

Dual Shot (xln)
XLN · #141common
Pricing
Normal: $0.26
Foil: $0.48
Oracle Text

Rules text

Dual Shot deals 1 damage to each of up to two target creatures.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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