Dryad's Revival
Regrowth has been green's baseline recursion since Alpha: two mana, any card, back to your hand. This is that effect stretched to three, and the extra generic mana buys the thing Regrowth never had, which is a second cast. Flashback lets one card work both ends of the game: cast it early to rebuy a fallen threat, then let it sit in the graveyard until the mana is loose enough to spend five and grab something else before the card exiles for good. The design tension here is between rate and reach. A card that can return anything (a bomb, a land, a big spell you're eager to recast) is intentionally slower than the color's cheapest recursion, and the flashback cost is deliberately steep so the second use reads as a late-game luxury rather than a value engine you lean on twice a turn. What keeps flashback honest here is the exile clause: it caps the effect at two total castings and stops green from building a recursion loop off a single card. The result is a piece of graveyard value that rewards patience over a curve, sitting in the slot between the cheap-but-single-use recursion spells and the expensive engine creatures that do the same job on a body.

