Dryad's Favor
Forestwalk is one of the oldest evasion keywords in the game, dating to the original landwalk cycle, and it has always been the weakest member: it only matters when the opponent is actually playing green, so the ability lives or dies on a coin flip you do not control. Bolting that conditional evasion onto an Aura compounds the problem. You spend a card and a mana to grant unblockability that the opponent can simply not enable by running a different color, and if they do play Forests, you have invested two cards into a single creature that still dies to any removal spell. The lineage here is the dedicated landwalk-granting enchantment, a recurring filler concept in green's commons that trades reliability for a low cost. The job is plain enough: a cheap, mono-green way to push a single attacker through in a green-on-green board state, an effect that reads as a swingy blowout in the abstract and almost never assembles in practice. It fills a slot rather than opening a strategy.
