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Moxonomy

Dryad's Favor

Enchantment — AuraGreen mana

Forestwalk is one of the oldest evasion keywords in the game, dating to the original landwalk cycle, and it has always been the weakest member: it only matters when the opponent is actually playing green, so the ability lives or dies on a coin flip you do not control. Bolting that conditional evasion onto an Aura compounds the problem. You spend a card and a mana to grant unblockability that the opponent can simply not enable by running a different color, and if they do play Forests, you have invested two cards into a single creature that still dies to any removal spell. The lineage here is the dedicated landwalk-granting enchantment, a recurring filler concept in green's commons that trades reliability for a low cost. The job is plain enough: a cheap, mono-green way to push a single attacker through in a green-on-green board state, an effect that reads as a swingy blowout in the abstract and almost never assembles in practice. It fills a slot rather than opening a strategy.

Dryad's Favor (m11)
M11 · #169common
Pricing
Normal: $0.22
Foil: $0.70
Oracle Text

Rules text

Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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