Dryad Greenseeker
The repeatable topdeck-smoothing engine green keeps circling, built so a fair rate can survive being tapped every turn. The 1/3 body is doing quiet work: three toughness slips under the small burn and the X/2-killing pings that usually clear one-drop mana dorks, so the ability stays online while everything cheaper dies. What it actually does is peek at your next card and skim the lands off the top before they clog a draw step, pulling them into your hand where they can develop your mana. That distinction matters. It is not a looting effect and it discards nothing; it does not turn flooding into a resource so much as pre-empt it, front-loading the lands you were going to draw anyway so your natural draws come up gas. When the top card is a spell, you pay only the tap and walk away knowing what is coming, information that tells you whether to fetch, shuffle, or just fire off the draw. That lineage runs through effects like Courser of Kruphix, which also rewarded a land-heavy deck for its lands rather than penalizing them, though Courser played both halves face up and drip-fed life alongside the land drops. Here the peek stays private and only the land gets revealed. It will not break a board open on its own, but as a two-drop that keeps a grindy green deck's draws relevant deep into a game, it earns its slot on attrition alone.

