Drunau Corpse Trawler
Two bodies arrive for four mana: a 1/1 and a 2/2 token, which would be a flat split for a tribal common except the activated ability quietly reframes both as deathtouch fuel. Spend two and a black, and any Zombie on the board (the freshly-made token, the trawler itself, or whatever else you've assembled) becomes a creature that trades up with anything. That turns an otherwise modest pile of stats into a repeatable combat deterrent: a 2/2 with deathtouch blocks a six-power threat without flinching, and an attacker the opponent must respect or lose their best creature to. The cost holds it in check, since the ability is mana-hungry and grants the keyword only until end of turn, so the threat is real but never free. Note the ability doesn't restrict its target to your own Zombies, only that the target be a Zombie, which is a small distinction that mostly matters in symmetrical board states. What the card is really doing is selling a tribal payoff disguised as a two-for-one: the value isn't the tokens, it's that every Zombie you control can be armed on demand to brawl above its size.


