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Moxonomy

Druid of the Cowl

Creature — Elf Druid1 generic manaGreen mana

The defensive end of the mana-dork spectrum, built for the half of green decks that ramp from behind rather than out in front. Where the classic two-drop accelerant trades durability for tempo (the canonical example fixes a single color and dies to anything that breathes), this one keeps the same job but reapportions the stat budget: a 1/3 sits comfortably under the reach of most early aggression and survives the one-damage pings that scythe through the fragile rampers. The cost is that it gives you nothing on the board's offensive side; it is a ramp engine that doubles as a speed bump, never a threat. That trade is the whole reason the card exists. A green deck that wants to land an expensive payoff while taking hits in the meantime values the body it can leave back on defense more than the extra point of power it forgoes, and a 1/3 that taps for mana asks the opponent to spend a real removal spell or a profitable block on a creature that was only ever going to ramp. The toughness is tuned with real precision here: exactly high enough to outlive the cheap interaction that normally keeps mana creatures honest, so the accelerant it superficially resembles reads as fragile by comparison while this one keeps ramping through the early turns unmolested.

Druid of the Cowl (m19)
M19 · #177common
Pricing
Normal: $0.23
Foil: $0.48
Oracle Text

Rules text

Tap: Add Green mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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