Skip to content
Moxonomy

Druid of the Anima

Creature — Elf Druid1 generic manaGreen mana

A mana dork built for breadth, not speed. The classic green one-drops (Llanowar Elves and its many descendants) put you a turn ahead but only ever make more green; this two-drop comes down a turn later and still nudges your curve forward (tap it on turn three for four available mana), yet its real job is the choice it offers. Red, green, or white: precisely the allied trio centered on green, and precisely the two off-colors a green creature cannot otherwise produce. That places it in the narrow middle of the fixing spectrum. Birds of Paradise taps for any color but occupies a rarer, pricier slot; the basic Elf accelerators add raw speed without spread. This sits between them, a common-tier fixer whose entire value is being green-rooted while pouring out the colors a three-color base most struggles to reach. The 1/1 body is incidental: it exists to feed combat or a sacrifice outlet, not to attack. As a design it answers the recurring problem of three-color sets, where the manabase has to support double-pips across a demanding spread, by stapling the fix to a creature that arrives early and stays on the board. The cost is that one mana of fixing is all it ever offers; once your colors are online it is a fragile, replaceable cog rather than an engine you keep returning to.

Druid of the Anima (j25)
J25 · #652common
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

Tap: Add Red mana, Green mana, or White mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close