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Moxonomy

Druid Class

Enchantment — Class1 generic manaGreen mana

The Class-as-enchantment framework earns its keep here by folding the ramp package green usually splits across three cards into a single upgradable object. The base level is a slow trickle of life triggered off lands entering, the kind of incidental gain a landfall shell produces almost by accident. Level two is the load-bearing effect: an extra land drop each turn, functionally the same permission a resolved Exploration or Azusa, Lost but Seeking hands you, except stapled to an enchantment that keeps climbing rather than asking for a fresh card. That progression is the design idea. Each level is bought at sorcery speed with mana you would otherwise spend on lands and rocks, so the payment schedule is exactly the tempo a ramp deck already runs on. The final level cashes out the accumulated board: a chosen land becomes a haste creature whose size scales with your land count, a finisher printed onto the same permanent that built the mana that fuels it. The whole card is a compression exercise, three green staples (incidental lifegain, land-drop acceleration, a mana-sink win condition) welded into one two-mana enchantment you feed over several turns instead of casting all at once. The restriction that pays for it is the sorcery-speed level-up and the raw mana each stage demands: nothing about it is fast, and every ability past the first is a turn spent not doing something else.

Druid Class (afr)
AFR · #180uncommon
Pricing
Normal: $1.42
Foil: $3.82
Oracle Text

Rules text

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. 2 generic manaGreen mana: Level 2 You may play an additional land on each of your turns. 4 generic manaGreen mana: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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