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Moxonomy

Drownyard Explorers

Creature — Human Wizard3 generic manaBlue mana

Four toughness is doing more here than the Clue is. Stapling investigate to an enters-the-battlefield trigger produces a defensive value brick: it walls off the early aggressive curve that blue often struggles against, eating smaller attackers and blocking profitably, then leaves behind a Clue that converts to a card later once the board has stabilized and the extra two mana is free to crack it. Investigate as a keyword priced card advantage as a deferred cost rather than an immediate one, which is what lets a creature like this be costed as a sturdy body now with the draw smeared across future turns. Toughness matters more than power because this thing holds ground rather than pushes it; four toughness survives the small clocks while the Clue sits in reserve as a draw step you buy on your own schedule. It is the plainest version of the soft card-advantage creature, asking nothing of your deckbuilding beyond room for an artifact token: no graveyard setup, no tribal payoff, just a wall that eventually replaces itself. Built without ambition and useful for exactly that reason, wherever a slow blue deck wants bodies that also dig.

Drownyard Explorers (j22)
J22 · #289common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

When this creature enters, investigate. (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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